1. 2 new types of weapons
- laser (goes through stuff)
2. 2 new types of enemies
- generic enemy - randomly generated hostile player ships, are ok, but...
3. 2 alternative devices
- mining device
4. 2 new attack patterns
- wave formation
- invaders formation
5. 2 new locations
And if you look at the screenshot... there is no way that gray something is and asteroid. And it is not. Halfway through the development I realized, that I am actually creating some crashed ship debris. When I realized that I had to do some "special" tiles. Exploding ones, shooting ones, cargo containers... Yeah, it was totally off the scope, but still seemed like a good idea to attempt it since it seemed like it could put my class design to a test... and it did.
Next iteration will be all about enemy movement. So far everything moved in one direction, next patch will change everything. So scope for the next iteration:
1. new attack patterns
It will also include new weapon, new level and new enemy, but that's just minor.
Aaand stats: It took 19,48 hours to get this done. (6 hours shield, 8 hours debris)
next iteration will probably take 8 - 16. Depends if I get stuck :)