It is time to define what I want to do for my next iteration. This iteration will be about spicing up the combat.
1. 2 new types of weapons
- laser (goes through stuff)
- missiles (explodes)
2. 2 new types of enemies
- asteroid - breaks into smaller asteroids
- generic enemy - randomly generated hostile player ships, are ok, but...
3. 2 alternative devices
- shield
- mining device
4. 2 new attack patterns
- wave formation
- invaders formation
5. 2 new locations
- asteroid field
- "invaders"
That should do.
Aaand some stats: So far I spent 62.73 hours on this spanned across "I don't even want to know, since it is way slower than I would like"
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